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GM Sniper (KB)

Delusion-MS #033: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
RGM-79[G] 
GM Sniper Kojima Battalion

Source:
Mobile Suit Gundam: The 08th MS Team
GUNDAM wiki : RGM-79[G] GM Sniper, Mobile Suit Gundam: Battle Operation 2 Wiki: GM Ground Type, GM Sniper, Gundam Ez8 (WR), Long-Range Beam Rifle, 100mm Machine Gun, Beam Saber(Prototype).We referred from the article. 

Machine Concept: 
This machine is a Raid type that imitates a support type sniper. Equipped with Enhanced Tackle skill and Shield tackle skill, the tackle attack power is high. This machine has no Maneuver Armor skill and no Melee combo skill as a Raid type unit, so its melee attack ability is low.

This machine relies heavily on sniper rifles, and its reputation will change depending on how long you can continue to use this weapon.The nature of the machine is, for example, "a machine gun spreading unit with a long range". This machine is designed for a lower cost range, and the beam attack is the main force, so the fire power is higher.

Equipped Weapons: 
100mm Machine Gun 
Beam Saber(Prototype)
Hand Grenade E 
Ground Type Shield
Long-Range Beam Rifle

Skill: 
Stabilization Device
Emergency Evasion Controller: LV1
High Performance Balancer
Leg Shock Absorber: LV1 
Quick Boost: LV1
Enhanced Tackle: LV1
Shield Tackle
Damage Reduction From General Type
High Performance Radar: LV2
High Performance Scope: LV1

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

Long-Range Beam Rifle [Sub-Weapon #004]
Mobile Suit Gundam Battle Operation 2 Wiki : Long-Range Beam Rifle. We referred from the article.
Weapon type: 
Secondary Weapon, Beam 
Hit Effect: 
Penetrating effect

Description: 
There is a weapon with the same name, but the performance of this weapon is completely different. It has similar performance to the Palace Athene shoulder beam. This weapon must stop moving and focus when attacking, and it is a type that emits a beam that continuously hits the enemy. It looks like a thin laser beam, but the hit area is similar to a normal Beam Rifle.

You need to charge the beam to attack. Performance is 2 seconds focusing time, power is 250, heat rate 98%, cool time 6 seconds, accumulated damage 50%.

The weak point is that the range is 350m and it is not so long. It is especially effective for units that easily stop moving, such as the support type Guntank type. This weapon can attack continuously without overheating, but once overheated it takes 24 seconds of heat recovery time. Also, even if the beam hits, it cannot be immediately restrained, so the beam may be stopped by the enemy's counterattack.

Beam performance is an effect that penetrates the machine and an effect that does not immediately lose balance, so it is less likely to interfere with teammates.In addition, it is easy to use because it can damage the balance with accumulated damage if you hit two times to enemy. The beam irradiation of this weapon hits the same target up to 7 times.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction

Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

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